﻿#pragma once

#include "../MonsterObject.h"
#include "../../MirDatabase/MonsterInfo.h"

using namespace Server::MirDatabase;
namespace S = ServerPackets;

namespace Server::MirObjects::Monsters
{
    class FrozenZombie : public MonsterObject
    {
    protected:
        virtual unsigned char getAttackRange() const;

        FrozenZombie(MonsterInfo *info);

        bool InAttackRange() override;

        void Attack() override;

        void ProcessTarget() override;
    };
}
